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About

Maximilian Koch
German English
Maximilian Koch โ€” Game Designer based in Barcelona
Favourite Games
Magic the Gathering Diablo 2 Psychonauts Hollow Knight
Game Designer ยท Barcelona, SPAIN
Lore
“Where others see chaos, I see opportunity”

Since childhood, video games have been my greatest passion. Growing up in a small Austrian town, I was drawn to their virtual worlds. While classic games like Donkey Kong Country initially caught my attention, it was World of Warcraft: The Burning Crusade that truly captivated me with its open world and community.

My fascination with game design began as I examined the mechanics of Pocky & Rocky (1993) and went more in-depth as I explored level design and narrative in games like Fallout: New Vegas and Dishonored.

Having a background in computer science gave me a systematic way of learning about game mechanics. This allows me to be able to summarize design concepts and learn new tools easily. My interest areas are working on gameplay mechanics and level design to create engaging experiences.

Proficiencies

Game Design
Game System Design Implementation Level Design Blockouts Scripting Rapid Prototyping Combat Encounter Design Balancing Play Testing Design Documentation (Visual & Written) Clear Communication
Engines
Unreal Engine Unity Engine Godot
Programming
Unreal Blueprints C# Python Web Technologies Git Perforce
Tools
Playmaker Unity Plugin Blender Affinity Ink (Narrative Scripting) Adobe Photoshop
Production
MS Office 365 Google Suite Miro Confluence Trello Notion